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The Unwanted Helper

The Unwanted Helper is a game in which you explore a whole kitchen as a small house spider! It was created by 4 artists and 5 programmers from YRGO.

You can check it out here: https://yrgo-game-creator.itch.io/the-unwanted-helper

I worked as the character designer and animator for the main character Kevin, as well as the UI artist.
The textures for the 3D models were made by: https://www.artstation.com/axel1na

Kevin the spider

Kevin the spider

Turntable of Kevin

Turntable of Kevin

Kitchen clutter

Kitchen clutter

Idle

Idle variation 1: shake / shiver

Idle variation 2: look around

Walking

Falling / jump

Unused jumping animation, scrapped because the anticipation and settling were too long.

Swinging / hanging from a web pose

Swinging / hanging from a web pose

Death pose

Death pose

Some of the earliest concepts for Kevin, as well as the flies that he eats as one of the quests, since by this point in the development they served a bigger purpose.

Some of the earliest concepts for Kevin, as well as the flies that he eats as one of the quests, since by this point in the development they served a bigger purpose.

We had a hard time finalizing his design, trying to tread the line between cute and realistic. It helped to have an actual arachnophobe on the team to point out what parts of the designs were the most unsettling.

We had a hard time finalizing his design, trying to tread the line between cute and realistic. It helped to have an actual arachnophobe on the team to point out what parts of the designs were the most unsettling.

The turntable I used to model him. Even with the design being final, parts of it was modified to make the animation easier, like the legs gaining a few extra joints.

The turntable I used to model him. Even with the design being final, parts of it was modified to make the animation easier, like the legs gaining a few extra joints.

Some color concepts of Kevin. We decided to base his coloration on the Red Knee Tarantula in the end.

Some color concepts of Kevin. We decided to base his coloration on the Red Knee Tarantula in the end.

Inventory UI assets

Inventory UI assets

Inventory food icons in their original size

Inventory food icons in their original size

Main Menu UI assets

Main Menu UI assets

Main Menu buttons in their original size, minus the text

Main Menu buttons in their original size, minus the text

Pause menu UI assets

Pause menu UI assets

GUI assets of the health bar, energy bar, and interact button.

GUI assets of the health bar, energy bar, and interact button.

Scrapped web GUI, from an earlier build in which you could choose between spider webs with different functions. The only one that made it through was the "swing" one, the rest were deemed too over-powered.

Scrapped web GUI, from an earlier build in which you could choose between spider webs with different functions. The only one that made it through was the "swing" one, the rest were deemed too over-powered.

A scrapped inventory from before we decided Kevin should wear a backpack.

A scrapped inventory from before we decided Kevin should wear a backpack.

A main menu design that was scrapped early on.

A main menu design that was scrapped early on.

An earlier pause menu concept that later got reworked as the quest menu.

An earlier pause menu concept that later got reworked as the quest menu.

Early concepts of the health and energy bars.

Early concepts of the health and energy bars.